Or, more aptly, avatar looks like a lady, but I’ll get to that later.
Video games, just because I don’t know much about them doesn’t mean that they don’t fascinate me. As stated before, my time deficit has really stopped me from enjoying the multiple hours of multiple player fun that I could have been having while I was instead wasting my time on academic essays. But once I graduate, it’ll be a life of gaming for me…until my parents kick me out.
Of all the articles, the Jakobsson & Taylor on about EverQuest peaked my interest the most. As a die-hard RPG fan (can you says Paper Mario?!), I’ve always found the ability to fall in love with a game that has a plot but it wasn’t until my first encounter (think 1995) with online gaming that I realized a game’s very nature is changed when other unpredictable people are a vital part of your gaming success. Like the article discussed, the gaming becomes more like applying group-devised strategy to chat room interaction…only now it’s more than chat room interaction, you have a physical character on the screen of most of these (post text-based) games, also known as an avatar. Therefore, just as social capital and cultural capital are very useful resources in chat rooms, blogging and other interactive online activities, they have become imperative to successful online gaming. As this article highlights the importance of abiding by norms, building a good reputation, and building social networks, it becomes easy to see how real life skills are essential to successful multiplayer gaming.
Which brings me to the topic I’ve been dying to talk about, this falls under the relevant category of lived experience pertaining to video games. As we all know, video games can become popular by gaining hype and, like everything else that’s popular, it usually doesn’t matter whether the hype is good or bad, hence the way many of us played Doom when we were obviously too young to be killing horned goat demons. In the same way, I was told to stay away from Second Life; that it’s weird and the people who spend all their time on it are pathetic and need to get more fresh air, and people always scrunched up their faces when talking about it. Then one day, I decided to just do it anyway, I was looking for kicks and I wanted to see this grotesque spectacle with the many ‘losers’ who pay homage to it.

Typed in the website, created an avatar, downloaded the free software, studied for a midterm, and then double clicked on the icon. BAM. Suddenly, I am this character running around on the screen who can fly (how cool is that?!) and, even though it’s 1am, there are at least 10 other people in the same area as me (and 1 million in other areas). I can talk to them, I can learn the rules of the game through interactive training challenges, I’m given some spending money and I have the ability to change my appearance. Alright, so now it’s like, ‘fine stef, you discovered a game, good for you, get to the point” … WELL, here are the highlights condensed for your reading pleasure:
- you can look ANY way you want, this means instantly changing your body shape, size, hair, clothes, etc. It’s so different from real life (RL) where you need to jog every day for a month to just get rid of 5lbs
- I arbitrarily picked an avatar of the opposite sex, mainly because a lot of the females looked scary or skanky, and so it was very weird to go through a game where people treat your avatar as YOU and to be a man, which is not me. I really didn’t know how to respond when people said gendered things to me. I found myself pondering gender and power relations as a result of this.
- the vast amount of opportunity is almost overwhelming. If I were researching this game and the way it works, my juiciest bit of field notes to date would be about a conversation I had with someone online. I asked, so what can you do in Second Life (SL)? She responded, “You have two options, you can do in SL what you do in RL … or you can do in SL what you can’t do in RL.” I then made my avatar run away incase she was expecting me to pick the second option, if you know what I mean.
The point is this: millions (5 million+ on SL alone) of people are playing these types of games for huge amounts of time. Why would someone forsake their RL in order to spend hours in SL? Perhaps because of the opportunities the game gives. Not only are social capital and cultural capital a huge part of this game, like in EverQuest, but you are given more ways to gain them. More than just purchasing things, you can sell them, you can write programs to make your own objects and advertise them, you can gain capital by manipulating your appearance in a split second, and you can get to know millions of other people. Perhaps the rapid expansion of the popularity of these games is connected to the idea that they allow you to gain more capital in easier and more fun ways than you can in real life. Therefore, those who are disenchanted with their first lives find an environment where they easily excel.
But don’t worry, I won’t quit my day job, my computer keeps crashing every time I play for more than an hour.
If you don’t want to risk going to the website and getting hooked, here’s a pretty good clip I found about the game: